Man, thinking back to diving into XCOM 2: War of the Chosen years ago still gives me chills! ๐ฎโ๐จ It wasn't just an expansion; it felt like Firaxis rebuilt the entire game from the ground up, stuffing it with more tension, tougher choices, and wilder enemies than we ever expected. Remember the hype back in 2017? They weren't lying about it being "the largest expansion ever" โ it absolutely dwarfed anything before it in the series. That initial trailer reveal? Pure adrenaline! And then they started dropping those faction and Chosen trailers... chef's kiss! ๐ค
๐ The Chosen: Pure, Unadulterated Nemesis Energy
Oh boy, The Chosen... especially The Warlock showcased in that later trailer. Just thinking about facing him again makes my palms sweat. ๐คฏ This dude wasn't just another alien grunt; he was a personal nightmare generator. Watching that trailer back then, seeing him raise fallen soldiers as spectral puppets? Bone-chilling. Actually facing him in-game? A whole other level of psychological warfare.
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Necromancer from Hell: The absolute worst feeling? Seeing a soldier you just lost moments ago get dragged back onto the field by his dark magic. That 'Corpse Reanimation' wasn't just a cool visual; it was a gut punch, forcing you to shoot down a former comrade. Pure emotional damage!
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Mind Games Master: That "Void" infection the trailer hinted at? Oh, it was real. Getting a soldier 'Mind Scorched' or 'Mind Controlled' felt like a violation. Suddenly, your own top-tier Ranger or Grenadier was turning their guns on you, revealing squad weaknesses you didn't even know you had. The panic was real!
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Persistent Threat: What truly set The Chosen apart was their persistence. The Warlock wasn't a one-mission boss. He tracked you across the globe, learned your tactics, adapted, and showed up at the worst possible moments. Beating him wasn't just a victory; it felt like finally silencing a terrifying, ever-present whisper in your commander's ear. That sense of a personal, evolving enemy? Unmatched.
โจ The Three Factions: Injecting Fresh Chaos & Strategy
The Reapers, Skirmishers, and Templars weren't just new units; they fundamentally altered how you approached every single mission. Each faction felt like its own distinct philosophy crashing into the XCOM project, forcing you to adapt. Choosing which faction to prioritize for missions, covert ops, and hero units became agonizingly good strategic layers.
Hereโs how they broke down in my playthroughs:
Faction | Vibe & Playstyle ๐ญ | Hero Class Superpower ๐ฅ | My Personal Gut Feeling ๐ค |
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Reapers | Ghosts in the Fog ๐ป | Near-permanent stealth, Remote Start (boom!), Claymores | "My safety blanket. Need intel? Need a silent takedown? Need something to unexpectedly explode? Reapers got me." |
Skirmishers | Aggressive Cyborg Cowboys ๐ค | Grapple Hooks EVERYWHERE, multi-shot Justice, Ripjack melee | "Pure, chaotic energy. Grappling around the map like Spider-Man, pulling enemies off roofs? Never not fun, but oh so risky!" |
Templars | Psionic Warrior Monks ๐ฎ | Building Focus for devastating melee/psi blasts, Parry, Rend | "High risk, high reward personified. Watching a fully Focused Templar delete a Sectopod? Satisfying. Watching them miss and get flanked? Pain." |
Beyond the heroes, integrating regular faction soldiers felt impactful. Training a Reaper to be your scout, a Skirmisher to flank and disrupt, or a Templar to build into a psionic powerhouse added incredible depth to squad composition. And let's not forget the faction-specific missions and story beats โ they fleshed out the resistance world in a way the base game only hinted at.
๐ More Than Just Factions & Foes
War of the Chosen didn't stop there. Remember slogging through the same city blocks?
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New Environments: Suddenly, we were navigating dense, creepy forests choked with fog, navigating crumbling city ruins that felt genuinely oppressive. These weren't just reskins; they demanded new tactical thinking. That forest fog? Perfect for Reaper ambushes, terrifying for everyone else!
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Mission Variety Explosion: Retaliation missions got WAY more intense (and brutal). Covert Actions added a brilliant strategic layer โ risking soldiers for rewards or crucial intel. The Chosen Strongholds? Multi-stage, epic capstones to finally end their reign of terror. The Fatigue system meant you couldn't just rely on a single A-team, forcing you to develop deeper rosters โ leading to more dramatic soldier stories and tragic losses.
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The Bonds System: Oh man, the Bonds! โค๏ธโ๐ฅ Seeing soldiers form close friendships or rivalries organically, unlocking powerful teamwork abilities? That added a whole layer of emotional investment. Losing one half of a bonded pair was devastating, not just tactically, but narratively.
๐ค So, Looking Back in 2025... What's the Legacy?
Playing War of the Chosen now, years later, it's striking how much it set the bar. It wasn't just adding content; it wove systems together (Bonds, Fatigue, Covert Ops, Chosen Progression, Faction Alliances) into a cohesive, dynamic, and relentlessly challenging whole. The tension was constant, the stakes felt astronomically high, and every victory was hard-earned. That feeling of barely scraping through a mission, your last bonded soldiers covering each other as they limp to the extraction point... unmatched. ๐ฅน
Hereโs what sticks with me:
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The Chosen remain some of the best antagonists in strategy gaming history. Personal, persistent, punishing.
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The three factions aren't just balanced; they offer radically different playstyles that keep the game fresh across multiple campaigns.
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The sheer density of meaningful additions fundamentally transformed XCOM 2 from a great game into a legendary one.
So, fellow Commanders, looking back: What aspect of War of the Chosen still haunts your tactical dreams the most? Was it the soul-crushing moment a Chosen mind-controlled your MVP? The sheer joy of a perfectly executed Reaper ambush? Or maybe the bittersweet relief of finally silencing The Warlock's psychic screeching? ๐ค And honestly, has any strategy game expansion since managed to pack in so much genius, world-building, and pure, unadulterated tension into one package? Let me know your thoughts below! ๐